The Wonder You Keep Rebuilding
You have raised Machu Picchu on a mountain tile more times than you can count.


You have built this before. On a mountain tile, for the gold, a dozen games deep — queue it up, wait out the production, and watch a small stepped citadel unfold across the slope like it grew there. The model even gets the shape right: terraces cut into a cliff face, retaining walls stacked in tiers, a ladder where a real path would switchback. It is a recognizable quotation of a place most players will never stand in.
Civilization VI is the loudest version of the trick, but not the only one — Machu Picchu has been a buildable Wonder since Civ V, and it returns again as an Inca Wonder in Civ VII. Three releases across fifteen years, and the pitch never changes: plant it on a mountain, and your empire inherits a sliver of what the Inca actually pulled off on a 2,430-meter ridge above the Urubamba gorge.
The game rewards you with adjacency bonuses. The real builders got five centuries of a city still holding its ground through earthquakes and monsoon rain, on stone laid without mortar by people using rocks to shape rocks. Your version finishes in a few turns. Theirs is still standing.

Read the full study: Machu Picchu